CHESSHUNTER
BOOK 07Endgame Explorer cover
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CHESS HUNTER · BOOK 7

Endgame Explorer

240 Chess Puzzles

Explore tactical moments with fewer pieces. Practice king-and-pawn endings, active rook play, promotion ideas and forcing moves in mixed endings.

Coming soon

Not yet published on Amazon. Explore the sample pages while this edition prepares for release.

240 puzzles109 pages8.5 × 11 inches

INSIDE THE BOOK

Three focused parts.

Players who know the rules and want practical endgame calculation. This is a puzzle workbook, not a complete endgame theory manual.

01

96 PUZZLES

Pawn Endings

With only kings and pawns, a single tempo can decide the result. Calculate king moves, pawn breakthroughs and promotion races before choosing your move.

02

80 PUZZLES

Rook Endings

Use active rooks, checks and passed pawns. Watch for tactical opportunities to win material, support promotion or finish an exposed king.

03

64 PUZZLES

Pieces & Promotion

Explore endings with minor pieces, queens and mixed forces. Calculate accurately: even with few pieces, forks, pins, checks and promotions can decide the game.

WHAT YOU PRACTISE

Make every tempo count.

REAL PAGES FROM THE WORKBOOK

Take a closer look.

Preview a practice page, a solutions page and the achievement certificate. Select a page to enlarge it.

A CLEAR ROUTE TO ACHIEVEMENT

Practice. Review. Return.

Write your continuation before looking at the answer. Use the checked solution to understand the result, then record whether you solved independently, used help or need a retry.

Earn the certificate by reaching 72/96, 60/80 and 48/64 independent solves—75% in each part.

Solutions show checked illustrative lines. Other sound defenses can change the continuation. Test the replies and calculate to the end.