96 PUZZLES
Pawn Endings
With only kings and pawns, a single tempo can decide the result. Calculate king moves, pawn breakthroughs and promotion races before choosing your move.

CHESS HUNTER · BOOK 7
240 Chess Puzzles
Explore tactical moments with fewer pieces. Practice king-and-pawn endings, active rook play, promotion ideas and forcing moves in mixed endings.
Not yet published on Amazon. Explore the sample pages while this edition prepares for release.
INSIDE THE BOOK
Players who know the rules and want practical endgame calculation. This is a puzzle workbook, not a complete endgame theory manual.
96 PUZZLES
With only kings and pawns, a single tempo can decide the result. Calculate king moves, pawn breakthroughs and promotion races before choosing your move.
80 PUZZLES
Use active rooks, checks and passed pawns. Watch for tactical opportunities to win material, support promotion or finish an exposed king.
64 PUZZLES
Explore endings with minor pieces, queens and mixed forces. Calculate accurately: even with few pieces, forks, pins, checks and promotions can decide the game.
WHAT YOU PRACTISE
REAL PAGES FROM THE WORKBOOK
Preview a practice page, a solutions page and the achievement certificate. Select a page to enlarge it.
A CLEAR ROUTE TO ACHIEVEMENT
Write your continuation before looking at the answer. Use the checked solution to understand the result, then record whether you solved independently, used help or need a retry.
Earn the certificate by reaching 72/96, 60/80 and 48/64 independent solves—75% in each part.
Solutions show checked illustrative lines. Other sound defenses can change the continuation. Test the replies and calculate to the end.